Skip to main content



What is Physion?

Physion is a 2D physics simulation software which allows users to create and manipulate objects in a virtual environment and observe their physical behavior according to the laws of physics.

What can you create with Physion?

With Physion you can create a wide range of 2D physics simulations and animations.

Some examples include the following:

  • Simple physics experiments: You can create simple physics experiments, such as simulations of pendulums, springs, gears and many more.
  • Vehicles: You can create simulations of vehicles, such as cars, bikes, etc., and see how they move and respond to different conditions.
  • Games: You can use Physion to create simple games, such as puzzles, mazes, and platform games.
  • Educational simulations: Physion can also be used in classrooms to teach physics concepts, such as force, motion, and energy. You can create simulations that demonstrate these concepts in a fun and interactive way.
  • Art and animation: You can use Physion to create art and animations, such as bouncing balls, spinning objects, fluid and particle simulations.

How can I change the properties of an object in my Scene?

To change the properties of an object in your Scene, follow these steps:

  • Use the Select Tool and select the object in your scene.
  • The properties of the selected object will appear in the Property Editor.
  • Find the property you want to change and modify its value. You can either type in a new value or use the provided controls (e.g. sliders or drop-down menus) to adjust the value.

Note that the available properties and controls will vary depending on the type of object you're working with. Some properties may also have certain constraints or limitations such as minimum and/or maximum values.

How do I make a static body?

Simply select the body in your Scene and then, using the Property Editor, change its bodyType property to static.

A static body is not affected by gravity or other forces and cannot be moved by collisions with other objects. It is typically used to represent stationary objects such as walls or floors in a scene.

How can I move an object?

To move an object in Physion, you can follow these steps:

  • Select the object you want to move by clicking on it with the Select Tool. The object will be highlighted to indicate that it is selected.
  • Using the Move Tool click and hold the mouse button on the object, and then drag it to the desired location.
  • Release the mouse button to drop the object in its new location.

Note that when the simulation is running you can also use the Mouse Joint Tool to interactively move your object.

Can I have Physion translated to my language?

Yes. Please read this

Can I use Physion without creating an account?

Yes, you can use Physion without necessarily creating an account. However, if you want to save your Scenes then you will need to create an account.

How can I create an account in Physion?

  • Click on the Sign In button at the top-right corner of the screen.
  • Click on the Continue with Facebook button.
  • Facebook's popup dialog will appear where you'll have to:
    • Login to Facebook (if not already logged-in)
    • Grant permission to Physion to access your Facebook profile information.

Once the above steps are completed, a new account will be created for you.


Currently, the only way to create an account in Physion is via Facebook but there are plans to enable other Auth providers (such as Google) in the near future.

Getting your scene featured can be a great way to showcase your work and gain more exposure. While there is no guarantee that your scene will be featured, here are a few tips that can increase your chances:

  • Quality of the Scene: The quality of your scene is very important. Make sure that your scene is visually stunning and has a clear and interesting theme or concept.
  • Unique and Original: Try to create something unique and original that stands out from other scenes.
  • Performance: Make sure that your scene can run relatively fast.
  • Metadata: Scenes with rich metadata (e.g. description, tags, etc.) have more chances of getting featured.