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Toolbars

Physion provides several tools that you can use to create and manipulate items in the Scene. These tools are available in the toolbars located at the top of the screen.

Edit Toolbar

Edit Toolbar

The Edit Toolbar contains tools for performing basic operations such as delete, cut, copy, paste, undo and redo. Depending on the current selection, some of the items in this toolbar might be enabled or disabled. For example, the copy tool will only be enabled if there are currently selected item(s). Most of the tools in this toolbar can also be found in the Edit Menu.

Design Toolbar

Design Toolbar

Select ToolSelect Tool

Use this tool to select items in the Scene. The simplest way to select an item is by left-clicking on it. The ctrl key can be used to preserve the previous selection (and add/remove items to it by clicking on them). Items can also be selected using window selection. In this case you click and drag from left to right in order to create rectangular area. All items that are entirely inside this area will be selected. You can also select items using crossing selection. In this case you click and drag from right to left in order to create rectangular area. All items that intersect with this are will be selected. In order to clear the currently selected items (i.e. deselect all) you can press Esc. Once you have some items selected, you can use the Property Editor to modify their properties. The keyboard shortcut for this tool is S.

Move ToolMove Tool

The move tool can be used to move the currently selected items in the Scene. Note that you'll first have to select the objects you want to move (using the select tool) and then select the move tool in order to move them. The keyboard shortcut for this tool is M.

Mirror ToolMirror Tool

Use this tool to mirror the currently selected items. The Mirroring page explains this a little bit more.

Circle ToolCircle Tool

This tool can be used to create and add a Circle Node in the scene. After this tool is selected, you can click (and hold) on the scene to define the center of the circle and then drag the mouse to define the circle's radius.

Rectangle ToolRectangle Tool

Use this tool to create and add a Rectangle Node in the scene.

Polygon ToolPolygon Tool

Use this tool to create and add a Polygon Node in the scene. Once the tool is selected, you can start constructing your polygon by clicking points on the screen. To finalize the polygon press the right mouse button.

note

Self-intersecting polygons are not supported.

Regular Polygon ToolRegular Polygon Tool

Use this tool to create and add a Regular Polygon Node in the scene. The Sides option of this tool allows you to define the number of sides that the regular polygon will have.

Text ToolText Tool

Use this tool to create and add a Text Node in the scene. The Text option of this tool allows you to define the text to be created (it can be a single or multiple characters). Also, you can change the Resolution option which defines the number of points that will be used to construct the outline of the text (the lower the resolution is the less points will be used and vice-versa).

Polyline ToolPolyline Tool

Use this tool to create and add a Polyline Node in the scene. The Width option allows you to change the width of the polyline created. You can also change the Join Type and the End Type using the corresponding options.

Spiral ToolSpiral Tool

Use this tool to create and add a Spiral Node in the scene.

Weld Joint ToolWeld Joint Tool

Use this tool to create and add a Weld Joint Node in the scene. A weld joint can be used to "glue" two bodies together and it can be created between two bodies or between a single body and the background.

Revolute Joint ToolRevolute Joint Tool

Use this tool to create and add a Revolute Joint Node in the scene. A revolute joint can be created between two bodies or between a body and the background.

Distance Joint ToolDistance Joint Tool

Use this tool to create and add a Distance Joint Node in the scene.

Mouse Joint ToolMouse Joint Tool

This tool can be used to pick and move bodies in the Scene. Note that this tool is only enabled if the simulation is running.

Liquify ToolLiquify Tool

Use this tool to "liquify" a body (i.e convert it to liquid).

Elastify ToolElastify Tool

Use this tool to "elastify" a body (i.e. convert it to an elastic body).

Tracer ToolTracer Tool

The tracer tool allows you create tracers. A tracer is an object that gets attached to a body and follows its trajectory leaving behind a trail. To create a tracer simply click on the body for which you want to create a tracer for.

Graph ToolGraph Tool

Using the graph tool you can create a graph of an object in your Scene.

Scene Control Toolbar

'Scene Control' Toolbar

StartStopToggle Simulation Tool

Use this tool to toggle the simulation. The keyboard shortcut for this is spacebar.

Boolean Toolbar

Boolean Toolbar

This toolbar contains tools which allows you to perform boolean operations on the currently selected objects. For more information, please see the Boolean Operations page.

Snap Toolbar

Snap Toolbar

This toolbar allows you to mofidy the current snapping behavior. For more information, please see the Snapping page.