CircleNode
@physion/app / Exports / CircleNode
Class: CircleNode
A body node representing a circle.
Hierarchy
↳
CircleNode
Constructors
constructor
• new CircleNode(radius?): CircleNode
Constructs a new CircleNode
Parameters
| Name | Type | Default value | Description |
|---|---|---|---|
radius | number | defaultRadius | The radius of the CircleNode |
Returns
Overrides
Properties
userData
• userData: Record\<string, unknown>
Inherited from
EVT_CHILD_ADDED
▪ Static Readonly EVT_CHILD_ADDED: "childAdded"
The name of the event that is emitted whenever a child is added to this node.
The argument supplied is the child that was just added to this node.
Inherited from
EVT_CHILD_REMOVED
▪ Static Readonly EVT_CHILD_REMOVED: "childRemoved"
The name of the event that is emitted whenever a child is removed from this node.
The argument supplied is the child that was just removed from this node.
Inherited from
EVT_CHILD_REORDERED
▪ Static Readonly EVT_CHILD_REORDERED: "childReordered"
The name of the event that is emitted whenever a child of this node is reordered.
The arguments supplied are: (1) The child that was just reordered (2) the old index of the child and (3) the new index of the child.
Inherited from
EVT_NAME_CHANGED
▪ Static Readonly EVT_NAME_CHANGED: "nameChanged"
The name of the event that is emitted whenever the name of this object changes.
The argument suplied is the new CoreObject.name of the object.
Inherited from
EVT_PROPERTY_CHANGED
▪ Static Readonly EVT_PROPERTY_CHANGED: "propertyChanged"
The name of the event that is emitted whenever a property of this object changes.
The arguments supplied are: (1) The name of the property that has changed and (2) the new value of that property.
Inherited from
EVT_TRANSFORM_CHANGED
▪ Static Readonly EVT_TRANSFORM_CHANGED: "transformChanged"
The name of the event that is emitted whenever the x, y or angle properties of this Node are changed.
Note that this event is not emitted when x, y or angle properties are changed as a result of
an update().
Inherited from
BodyNode.EVT_TRANSFORM_CHANGED
ID_LENGTH
▪ Static Readonly ID_LENGTH: 12
Inherited from
MAX_NAME_LENGTH
▪ Static Readonly MAX_NAME_LENGTH: 128
Inherited from
MIN_RADIUS
▪ Static Readonly MIN_RADIUS: number
Accessors
active
• get active(): boolean
Returns true if this body is active, otherwise returns false.
An inactive body will be visualized but it won't participate in the simulation.
Returns
boolean
Inherited from
BodyNode.active
• set active(v): void
Sets this body's active property
Parameters
| Name | Type |
|---|---|
v | boolean |
Returns
void
Inherited from
BodyNode.active
allowSleep
• get allowSleep(): boolean
Returns true if this body is allowed to sleep, otherwise returns false.
By default, all bodies are allowed to sleep. This basically means that when a body has come to rest and it has no collisions then it will go to sleep. Setting a body to sleep reduces then number of object we have to simulated (thus increasing performance).
Returns
boolean
Inherited from
BodyNode.allowSleep
• set allowSleep(v): void
Sets this body's allowSleep property
Parameters
| Name | Type |
|---|---|
v | boolean |
Returns
void
Inherited from
BodyNode.allowSleep
alpha
• get alpha(): number
Node's alpha
This value is between 0 (transparent) and 1.0 (opaque). This property can be considered as the "master" opacity of the node. Defaults to 1 (fully opaque)
Returns
number
Inherited from
BodyNode.alpha
• set alpha(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.alpha
angle
• get angle(): number
Returns the angle (in degrees) of this body
Returns
number
Inherited from
BodyNode.angle
• set angle(v): void
Sets the angle (in degrees) of this body
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.angle
angularDamping
• get angularDamping(): number
Returns
number
Inherited from
BodyNode.angularDamping
• set angularDamping(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.angularDamping
angularVelocity
• get angularVelocity(): number
Returns
number
Inherited from
BodyNode.angularVelocity
• set angularVelocity(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.angularVelocity
blendMode
• get blendMode(): BLEND_MODES
Returns
BLEND_MODES
Inherited from
BodyNode.blendMode
• set blendMode(v): void
Parameters
| Name | Type |
|---|---|
v | BLEND_MODES |
Returns
void
Inherited from
BodyNode.blendMode
body
• get body(): undefined | b2Body
Returns
undefined | b2Body
Inherited from
BodyNode.body
bodyType
• get bodyType(): BodyType
Returns the body type of this body.
Returns
BodyType
Inherited from
BodyNode.bodyType
• set bodyType(v): void
Sets this body's bodyType property
Parameters
| Name | Type |
|---|---|
v | BodyType |
Returns
void
Inherited from
BodyNode.bodyType
bullet
• get bullet(): boolean
Returns true if this body is a bullet, otherwise returns false.
This property only affects dynamic bodies. If a dynamic body is set to be a bullet then continuous collision detection (CCD) will be used and scenarios where a fast moving object tunels through other bodies are avoided. Note that bullets are more computational expensive.
Returns
boolean
Inherited from
BodyNode.bullet
• set bullet(v): void
Sets this body's bullet property
Parameters
| Name | Type |
|---|---|
v | boolean |
Returns
void
Inherited from
BodyNode.bullet
childCount
• get childCount(): number
Returns the number of children this node contains.
Returns
number
Inherited from
BodyNode.childCount
children
• get children(): Node[]
Returns the children of this node.
Returns
Node[]
Inherited from
BodyNode.children
density
• get density(): number
Returns
number
Inherited from
BodyNode.density
• set density(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.density
drawLine
• get drawLine(): boolean
Returns
boolean
• set drawLine(v): void
Parameters
| Name | Type |
|---|---|
v | boolean |
Returns
void
fillAlpha
• get fillAlpha(): number
Returns
number
Inherited from
BodyNode.fillAlpha
• set fillAlpha(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.fillAlpha
fillColor
• get fillColor(): number
Returns
number
Inherited from
BodyNode.fillColor
• set fillColor(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.fillColor
fillMatrix
• get fillMatrix(): IMatrix
Returns
IMatrix
Inherited from
BodyNode.fillMatrix
• set fillMatrix(v): void
Parameters
| Name | Type |
|---|---|
v | IMatrix |
Returns
void
Inherited from
BodyNode.fillMatrix
fillStyle
• get fillStyle(): FillStyle
Returns
FillStyle
Inherited from
BodyNode.fillStyle
fillTexture
• get fillTexture(): string
Returns
string
Inherited from
BodyNode.fillTexture
• set fillTexture(v): void
Parameters
| Name | Type |
|---|---|
v | string |
Returns
void
Inherited from
BodyNode.fillTexture
filterCategoryBits
• get filterCategoryBits(): number
Returns
number
Inherited from
BodyNode.filterCategoryBits
• set filterCategoryBits(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.filterCategoryBits
filterGroupIndex
• get filterGroupIndex(): number
Returns
number
Inherited from
BodyNode.filterGroupIndex
• set filterGroupIndex(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.filterGroupIndex
filterMaskBits
• get filterMaskBits(): number
Returns
number
Inherited from
BodyNode.filterMaskBits
• set filterMaskBits(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.filterMaskBits
fixedRotation
• get fixedRotation(): boolean
Returns true if this body has fixed rotation, otherwise returns false.
When a body has fixed rotation then it will maintain its original rotation.
Returns
boolean
Inherited from
BodyNode.fixedRotation
• set fixedRotation(v): void
Sets this body's fixedRotation property
Parameters
| Name | Type |
|---|---|
v | boolean |
Returns
void
Inherited from
BodyNode.fixedRotation
fixtures
• get fixtures(): b2Fixture[]
Returns
b2Fixture[]
Inherited from
BodyNode.fixtures
flags
• get flags(): CoreObjectFlags
Returns
CoreObjectFlags
Inherited from
BodyNode.flags
fontSize
• get fontSize(): number
Returns
number
• set fontSize(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
friction
• get friction(): number
Returns
number
Inherited from
BodyNode.friction
• set friction(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.friction
graphics
• get graphics(): Graphics
Returns
Graphics
Inherited from
BodyNode.graphics
gravityScale
• get gravityScale(): number
Returns
number
Inherited from
BodyNode.gravityScale
• set gravityScale(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.gravityScale
id
• get id(): string
Object's (unique) id
Note that the id of the object cannot be set (it is automatically assigned upon construction)
Returns
string
Inherited from
BodyNode.id
lineAlignment
• get lineAlignment(): number
Returns
number
Inherited from
BodyNode.lineAlignment
• set lineAlignment(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.lineAlignment
lineAlpha
• get lineAlpha(): number
The line alpha used when drawing the graphics.
Returns
number
Inherited from
BodyNode.lineAlpha
• set lineAlpha(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.lineAlpha
lineColor
• get lineColor(): number
The line color used when drawing the graphics.
Returns
number
Inherited from
BodyNode.lineColor
• set lineColor(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.lineColor
lineNative
• get lineNative(): boolean
Returns
boolean
Inherited from
BodyNode.lineNative
• set lineNative(v): void
Parameters
| Name | Type |
|---|---|
v | boolean |
Returns
void
Inherited from
BodyNode.lineNative
lineStyle
• get lineStyle(): LineStyle
Returns
LineStyle
Inherited from
BodyNode.lineStyle
lineWidth
• get lineWidth(): number
The line width used when drawing the graphics.
Returns
number
Inherited from
BodyNode.lineWidth
• set lineWidth(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.lineWidth
linearDamping
• get linearDamping(): number
Returns
number
Inherited from
BodyNode.linearDamping
• set linearDamping(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.linearDamping
linearVelocity
• get linearVelocity(): number
Returns
number
Inherited from
BodyNode.linearVelocity
linearVelocityX
• get linearVelocityX(): number
Returns
number
Inherited from
BodyNode.linearVelocityX
• set linearVelocityX(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.linearVelocityX
linearVelocityY
• get linearVelocityY(): number
Returns
number
Inherited from
BodyNode.linearVelocityY
• set linearVelocityY(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.linearVelocityY
mass
• get mass(): undefined | number
Returns
undefined | number
Inherited from
BodyNode.mass
metaObject
• get metaObject(): MetaObject
Returns the MetaObject that describes this class
Returns
Overrides
BodyNode.metaObject
name
• get name(): string
The object's name
The object's name is a free text value which defaults to an empty string.
Note that when the name of the object changes, the CoreObject.EVT_NAME_CHANGED signal will be emitted.
Returns
string
Inherited from
BodyNode.name
• set name(v): void
Parameters
| Name | Type |
|---|---|
v | string |
Returns
void
Inherited from
BodyNode.name
parent
• get parent(): undefined | Node
Returns the parent of this node (or undefined if this node has no parent).
Returns
undefined | Node
Inherited from
BodyNode.parent
radius
• get radius(): number
Returns
number
• set radius(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
restitution
• get restitution(): number
Returns
number
Inherited from
BodyNode.restitution
• set restitution(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.restitution
scripts
• get scripts(): string[]
Returns
string[]
Inherited from
BodyNode.scripts
• set scripts(v): void
Parameters
| Name | Type |
|---|---|
v | string[] |
Returns
void
Inherited from
BodyNode.scripts
sensor
• get sensor(): boolean
Returns
boolean
Inherited from
BodyNode.sensor
• set sensor(v): void
Parameters
| Name | Type |
|---|---|
v | boolean |
Returns
void
Inherited from
BodyNode.sensor
text
• get text(): string
Returns
string
• set text(v): void
Parameters
| Name | Type |
|---|---|
v | string |
Returns
void
textColor
• get textColor(): number
Returns
number
• set textColor(v): void
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
x
• get x(): number
Returns the x position of this body
Returns
number
Inherited from
BodyNode.x
• set x(v): void
Sets the x position of this body
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.x
y
• get y(): number
Returns the y position of this body
Returns
number
Inherited from
BodyNode.y
• set y(v): void
Sets the y position of this body
Parameters
| Name | Type |
|---|---|
v | number |
Returns
void
Inherited from
BodyNode.y
Methods
addChild
▸ addChild(child): boolean
Adds the given child to this node.
If the given child is already contained in this node or it already has a Node.parent then this method will fail (false will be returned).
Otherwise the child will be added to this node and the Node.EVT_CHILD_ADDED signal will be emitted.
Parameters
| Name | Type | Description |
|---|---|---|
child | Node | The child to be added to this node. |
Returns
boolean
True on success otherwise false.
Inherited from
addChildren
▸ addChildren(children): void
Convenience method for adding multiple children to this node.
Parameters
| Name | Type |
|---|---|
children | Node[] |
Returns
void
Inherited from
applyAngularImpulse
▸ applyAngularImpulse(impulse, wake?): void
Parameters
| Name | Type |
|---|---|
impulse | number |
wake? | boolean |
Returns
void
Inherited from
applyForce
▸ applyForce(force, point?, wake?): void
Parameters
| Name | Type |
|---|---|
force | IPoint |
point? | IPoint |
wake? | boolean |
Returns
void
Inherited from
applyLinearImpulse
▸ applyLinearImpulse(impulse, point?, wake?): void
Parameters
| Name | Type |
|---|---|
impulse | IPoint |
point? | IPoint |
wake? | boolean |
Returns
void
Inherited from
autoAdjustFillTexture
▸ autoAdjustFillTexture(): Promise\<void>
Returns
Promise\<void>
Inherited from
BodyNode.autoAdjustFillTexture
canAddChild
▸ canAddChild(child): boolean
Returns true if the given child can be added to this node
Parameters
| Name | Type |
|---|---|
child | Node |
Returns
boolean
Inherited from
canRemoveChild
▸ canRemoveChild(child): boolean
Returns true if the given child can be removed from this node
Parameters
| Name | Type |
|---|---|
child | Node |
Returns
boolean
Inherited from
childIndex
▸ childIndex(child): number
Returns the index of the given child (or -1 if child is not contained in thie node).
Parameters
| Name | Type |
|---|---|
child | Node |
Returns
number
Inherited from
clone
▸ clone(): CircleNode
Creates and returns a clone of this node.
The clone returned will have the same property values as this node except from its CoreObject.id.
Returns
A clone of this node.
Inherited from
containsChild
▸ containsChild(child): boolean
Returns true if this node contains the given child
Parameters
| Name | Type |
|---|---|
child | Node |
Returns
boolean
Inherited from
destroy
▸ destroy(): void
Returns
void
Overrides
findAncestorByClassName
▸ findAncestorByClassName(className): undefined | Node
Parameters
| Name | Type |
|---|---|
className | string |
Returns
undefined | Node
Inherited from
BodyNode.findAncestorByClassName
findChildById
▸ findChildById(id): undefined | Node
Finds and returns the child with the given id.
Parameters
| Name | Type | Description |
|---|---|---|
id | string | The CoreObject.id of the child to search for. |
Returns
undefined | Node
The child with the given id or undefined if no such child exists.
Inherited from
findChildByName
▸ findChildByName(name): undefined | Node
Finds and returns the first child node with the given name.
Parameters
| Name | Type | Description |
|---|---|---|
name | string | The CoreObject.name of the child to search for. |
Returns
undefined | Node
The first child with the given name or undefined if no such child exists.
Inherited from
findDescendantById
▸ findDescendantById(id): undefined | Node
Finds and returns the descendant with the given id.
Parameters
| Name | Type | Description |
|---|---|---|
id | string | The CoreObject.id of the descendant to search for. |
Returns
undefined | Node
The descendant with the given id or undefined if no such descendant exists.
Inherited from
findSceneAssetById
▸ findSceneAssetById(id): undefined | Asset
Finds and returns the asset specified by the given id. Note that the node needs to be parented to a Scene for this method to work.
Parameters
| Name | Type | Description |
|---|---|---|
id | string | The id of the asset to search for. |
Returns
undefined | Asset
The matched Asset of undefined if no such asset exists in the scene.
Inherited from
findSceneNode
▸ findSceneNode(): undefined | Node
Uses the Node.findAncestorByClassName to find the Scene that this node is added to. If this node has not yet been added to a scene then this method will return undefined.
Returns
undefined | Node
Inherited from
fromScreen
▸ fromScreen(position, from?, skipUpdate?): IPointData
Parameters
| Name | Type |
|---|---|
position | IPoint |
from? | Node |
skipUpdate? | boolean |
Returns
IPointData
Inherited from
getAncestors
▸ getAncestors(): Node[]
Returns the ancestors of this node
Returns
Node[]
Inherited from
getAssetIds
▸ getAssetIds(): string[]
Returns the ids of the assets that are used by this Node.
Returns
string[]
The ids of the assets that are used by this Node.
Inherited from
getBoundingRect
▸ getBoundingRect(): Rectangle
Returns the bounding rectangle of this node in local coordinates.
The default implementation returns the local bounds of the underlying PIXI container but subclasses can re-implement this method to return their custom bounding rectangle.
Returns
Rectangle
Overrides
getDependencies
▸ getDependencies(): Node[]
Returns the nodes this node depends on. If this node is not added to a [[Scene]] then an empty array will be returned.
Returns
Node[]
Array of nodes this node depends on.
Inherited from
getDependencyIds
▸ getDependencyIds(): string[]
Returns the IDs of all nodes this node depends on. Subclasses that have dependencies (e.g. JointNode) should re-implement this method and return the IDs of the nodes that they depend on. The default implementation returns an empty array.
Returns
string[]
Array of node IDs this node depends on.
Inherited from
getDependents
▸ getDependents(): Node[]
Returns all Nodes that depend on this node. If this node is not added to a [[Scene]] then an empty array will be returned.
Returns
Node[]
Array of Nodes that have this node as a dependency
Inherited from
getDescendants
▸ getDescendants(reversed?): Node[]
Returns the descendants of this node.
A descendant is node that has this node as an ancestor. Consider for example the following tree of nodes:
- NodeA
- NodeB
- NodeD
- NodeE
- NodeC
- NodeB
If we ask for the descendants of NodeA we'll get back: [NodeB, NodeD, NodeE, NodeC]
If reversed is set to true then this method will return the reversed descendants. For the example above, that would be: [NodeC, NodeE, NodeD, NodeB, NodeA]. Note that the first item of the reversed descendants has the highest z-index.
Parameters
| Name | Type | Default value |
|---|---|---|
reversed | boolean | false |
Returns
Node[]
A list of this node's descendants
Inherited from
getDescendantsMap
▸ getDescendantsMap(): Map\<string, Node>
Returns a map of all descendants keyed by their IDs.
This provides efficient lookup of any descendant node by its ID without having to traverse the tree multiple times.
Returns
Map\<string, Node>
A Map where keys are node IDs and values are the corresponding Node objects
Inherited from
getExtras
▸ getExtras(): any
Returns any extra data that this object needs to save during serialization.
In some cases an object might need to save some extra data without necessarily this extra data being part of its state (e.g. the AssetsLibrary of a Scene). In these cases subclasses can re-implement this method and return the data required.
The default implementation returns undefined meaning that no extra data
needs to be saved during serialization.
Returns
any
Inherited from
getFilteredDescendants
▸ getFilteredDescendants\<T>(cls): T[]
Returns the descendants of this node that are instances of the class cls
Type parameters
| Name | Type |
|---|---|
T | extends Node |
Parameters
| Name | Type |
|---|---|
cls | Constructor\<T> |
Returns
T[]
Inherited from
BodyNode.getFilteredDescendants
getFilteredDescendantsByClassName
▸ getFilteredDescendantsByClassName(className): Node[]
Returns the descendants of this node that are instances of the class className
Parameters
| Name | Type |
|---|---|
className | string |
Returns
Node[]
Inherited from
BodyNode.getFilteredDescendantsByClassName
getLinearVelocity
▸ getLinearVelocity(): IPoint
Convenience method which returns the node's linear velocity as a x,y object
Returns
IPoint
Inherited from
getLocalTransform
▸ getLocalTransform(): Matrix
Returns a copy of this node's (local) transformation matrix.
Returns
Matrix
Inherited from
getNodeScript
▸ getNodeScript(assetId): undefined | NodeScript
Returns the NodeScript that corresponds to the given asset id.
Parameters
| Name | Type |
|---|---|
assetId | string |
Returns
undefined | NodeScript
Inherited from
getNodeScriptByClassName
▸ getNodeScriptByClassName(className): undefined | NodeScript
Returns the NodeScript that corresponds to the given class name.
Parameters
| Name | Type |
|---|---|
className | string |
Returns
undefined | NodeScript
Inherited from
BodyNode.getNodeScriptByClassName
getNodeScripts
▸ getNodeScripts(): NodeScript[]
Returns all NodeScripts of this Node.
Returns
NodeScript[]
Inherited from
getPosition
▸ getPosition(): IPoint
Convenience method which returns the node's position as a x,y object
Returns
IPoint
Inherited from
getSceneBoundingRect
▸ getSceneBoundingRect(): Rectangle
Returns the bounding rect of this node in scene coordinates.
Returns
Rectangle
Overrides
getScenePosition
▸ getScenePosition(): IPoint
Returns the Node's position in Scene coordinates.
Returns
IPoint
Inherited from
getSceneTransform
▸ getSceneTransform(): Matrix
Returns a copy of this node's scene transformation matrix. Use this matrix to map coordinates from this node's local coordinate system to the scene's coordinate system. To map coordinates from the scene, you must first invert the returned matrix.
Unlike getLocalTransform(), which returns only the local transformation, this function includes the node's (and any parents') position, and all the transfomation properties.
Returns
Matrix
Inherited from
getShape
▸ getShape(): Polygon
Returns the shape of this Node in local coordinates.
Note that the returned shape might be empty.
The shape of a Node is used for many things, including boolean operations and selection.
The default implementation calls getBoundingRect() to return a simple rectangular shape, but subclasses can reimplement this function to return a more accurate shape for non-rectangular items.
Returns
Polygon
Overrides
getSnapPoints
▸ getSnapPoints(snapMode): ISnapPoint[]
Snap Points
Parameters
| Name | Type |
|---|---|
snapMode | number |
Returns
ISnapPoint[]
Overrides
getState
▸ getState(minified?): any
Returns this object's state
The object's state is an object containing key/value pairs corresponding to this object's properties. For example:
{
id: "Ssba4ch5ruok",
name: "Circle",
radius: 2,
// ...
}
To avoid including properties that are currently in their default value you can set minified = true when calling getState.
Note that read-only properties are not part of the object's state (with the exception of the id)
Parameters
| Name | Type | Default value | Description |
|---|---|---|---|
minified | boolean | false | Whether to return a minified state or not |
Returns
any
Inherited from
getTransformedShape
▸ getTransformedShape(): Polygon
Returns the shape of this Node in scene coordinates.
Note that the returned shape might be empty.
Returns
Polygon
Inherited from
handleBeginContact
▸ handleBeginContact(contact): void
Parameters
| Name | Type |
|---|---|
contact | b2Contact |
Returns
void
Inherited from
handleEndContact
▸ handleEndContact(contact): void
Parameters
| Name | Type |
|---|---|
contact | b2Contact |
Returns
void
Inherited from
hasDependencies
▸ hasDependencies(): boolean
Returns true if this node has dependencies, otherwise returns false.
Returns
boolean
Inherited from
index
▸ index(): number
Returns the index of this Node relatively to its parent. If this Node has no parent then -1 is returned.
Returns
number
Inherited from
initGraphicsNode
▸ initGraphicsNode(x, y, angle, lineStyle?, fillStyle?): void
Parameters
| Name | Type |
|---|---|
x | number |
y | number |
angle | number |
lineStyle? | LineStyle |
fillStyle? | FillStyle |
Returns
void
Inherited from
initNode
▸ initNode(x?, y?, angle?): void
Convenience method for setting node's Node.x, Node.y and Node.angle
Parameters
| Name | Type | Default value |
|---|---|---|
x | number | 0 |
y | number | 0 |
angle | number | 0 |
Returns
void
Inherited from
insertChild
▸ insertChild(child, index): boolean
Parameters
| Name | Type |
|---|---|
child | Node |
index | number |
Returns
boolean
Inherited from
insertChildren
▸ insertChildren(children, index): void
Convenience method for inserting multiple children into this node at the specified index.
Parameters
| Name | Type |
|---|---|
children | Node[] |
index | number |
Returns
void
Inherited from
isDestroyed
▸ isDestroyed(): boolean
Returns true if this node has been destroyed via destroy(). A destroyed Node should not be used.
Returns
boolean
Inherited from
isSelected
▸ isSelected(): boolean
Returns true if this node is currently selected.
Returns
boolean
Inherited from
move
▸ move(d): void
Moves this node by the given d.x, d.y
Parameters
| Name | Type |
|---|---|
d | IPoint |
Returns
void
Inherited from
removeAllChildren
▸ removeAllChildren(): void
Convenience method which removes all children of this node
Returns
void
Inherited from
removeChild
▸ removeChild(child): boolean
Parameters
| Name | Type |
|---|---|
child | Node |
Returns
boolean
Inherited from
removeChildren
▸ removeChildren(children): void
Convenience method for removing multiple children from this node.
Parameters
| Name | Type |
|---|---|
children | Node[] |
Returns
void
Inherited from
reorderChild
▸ reorderChild(child, newIndex): boolean
Moves a child node to a different position (order) among the other children If the operation is successul then the EVT_CHILD_REORDERED signal will be emitted
Parameters
| Name | Type | Description |
|---|---|---|
child | Node | The child node to be moved |
newIndex | number | The new index where the child node will be moved |
Returns
boolean
true on success otherwise false
Inherited from
setExtras
▸ setExtras(_x): boolean
Sets any extra data that this object needs during de-serialization.
Returns true on success, otherwise returns false.
The default implementation does nothing and returns true.
Parameters
| Name | Type |
|---|---|
_x | any |
Returns
boolean
Inherited from
setFlag
▸ setFlag(flag, on?): void
Parameters
| Name | Type | Default value |
|---|---|---|
flag | CoreObjectFlags | undefined |
on | boolean | true |
Returns
void
Inherited from
setLinearVelocity
▸ setLinearVelocity(v): void
Convenience method for setting the node's linear velocity to the given x,y
Parameters
| Name | Type |
|---|---|
v | IPoint |
Returns
void
Inherited from
setPosition
▸ setPosition(v): void
Convenience method for setting the node's position to the given x,y
Parameters
| Name | Type |
|---|---|
v | IPoint |
Returns
void
Inherited from
setScenePosition
▸ setScenePosition(v): void
Sets the Node's scene position.
Parameters
| Name | Type |
|---|---|
v | IPoint |
Returns
void
Inherited from
setSelected
▸ setSelected(selected): void
Parameters
| Name | Type |
|---|---|
selected | boolean |
Returns
void
Inherited from
setState
▸ setState(state, updateId?): boolean
Sets the object's state
Parameters
| Name | Type | Default value | Description |
|---|---|---|---|
state | any | undefined | The state to be set |
updateId | boolean | true | Whether to also update the id property |
Returns
boolean
True on success otherwise false
Inherited from
testFlag
▸ testFlag(flag): boolean
Parameters
| Name | Type |
|---|---|
flag | CoreObjectFlags |
Returns
boolean
Inherited from
toGlobal
▸ toGlobal(position): Point
Parameters
| Name | Type |
|---|---|
position | IPoint |
Returns
Point
Inherited from
toLocal
▸ toLocal(position): Point
Parameters
| Name | Type |
|---|---|
position | IPoint |
Returns
Point
Inherited from
toScreen
▸ toScreen(position, skipUpdate?): IPointData
Parameters
| Name | Type |
|---|---|
position | IPoint |
skipUpdate? | boolean |
Returns
IPointData
Inherited from
update
▸ update(delta): void
Updates this node.
The default update will do the following:
- It will call the update method for all NodeScripts attached to this node
- Call update for each child of this node.
Parameters
| Name | Type | Description |
|---|---|---|
delta | number | Not currently used |
Returns
void