Node
@physion/app / Exports / Node
Class: Node
Base class for all nodes in Physion.
Hierarchy
↳
Node
↳↳
GraphicsNode
↳↳
GraphNode
↳↳
Scene
↳↳
SpriteNode
Constructors
constructor
• new Node(): Node
Constructs a new instance
A newly constructed node:
- Has no parent (i.e. Node.parent is undefined)
- Has no children (i.e. Node.children array is empty)
- Has a position of Node.x = 0, Node.y = 0 and an Node.angle of 0 degrees
- Is not ()|selected
- Has no scripts attached (i.e. Node.scripts array is empty)
Returns
Overrides
Properties
userData
• userData: Record
\<string
, unknown
>
EVT_CHILD_ADDED
▪ Static
Readonly
EVT_CHILD_ADDED: "childAdded"
The name of the event that is emitted whenever a child is added to this node.
The argument supplied is the child that was just added to this node.
EVT_CHILD_REMOVED
▪ Static
Readonly
EVT_CHILD_REMOVED: "childRemoved"
The name of the event that is emitted whenever a child is removed from this node.
The argument supplied is the child that was just removed from this node.
EVT_CHILD_REORDERED
▪ Static
Readonly
EVT_CHILD_REORDERED: "childReordered"
The name of the event that is emitted whenever a child of this node is reordered.
The arguments supplied are: (1) The child that was just reordered (2) the old index of the child and (3) the new index of the child.
EVT_NAME_CHANGED
▪ Static
Readonly
EVT_NAME_CHANGED: "nameChanged"
The name of the event that is emitted whenever the name of this object changes.
The argument suplied is the new CoreObject.name of the object.
Inherited from
EVT_PROPERTY_CHANGED
▪ Static
Readonly
EVT_PROPERTY_CHANGED: "propertyChanged"
The name of the event that is emitted whenever a property of this object changes.
The arguments supplied are: (1) The name of the property that has changed and (2) the new value of that property.
Inherited from
CoreObject.EVT_PROPERTY_CHANGED
EVT_TRANSFORM_CHANGED
▪ Static
Readonly
EVT_TRANSFORM_CHANGED: "transformChanged"
The name of the event that is emitted whenever the x, y or angle properties of this Node are changed.
Note that this event is not emitted when x, y or angle properties are changed as a result of
an update()
.
Accessors
alpha
• get
alpha(): number
Node's alpha
This value is between 0 (transparent) and 1.0 (opaque). This property can be considered as the "master" opacity of the node. Defaults to 1 (fully opaque)
Returns
number
• set
alpha(v
): void
Parameters
Name | Type |
---|---|
v | number |
Returns
void
angle
• get
angle(): number
Node's angle (in degrees)
Returns
number
• set
angle(v
): void
Parameters
Name | Type |
---|---|
v | number |
Returns
void
childCount
• get
childCount(): number
Returns the number of children this node contains.
Returns
number
children
• get
children(): Node
[]
Returns the children of this node.
Returns
Node
[]
flags
• get
flags(): CoreObjectFlags
Returns
CoreObjectFlags
Inherited from
CoreObject.flags
id
• get
id(): string
Object's (unique) id
Note that the id of the object cannot be set (it is automatically assigned upon construction)
Returns
string
Inherited from
CoreObject.id
metaObject
• get
metaObject(): MetaObject
Returns the MetaObject that describes this class
Returns
Overrides
CoreObject.metaObject
name
• get
name(): string
The object's name
The object's name is a free text value which defaults to an empty string.
Note that when the name of the object changes, the CoreObject.EVT_NAME_CHANGED signal will be emitted.
Returns
string
Inherited from
CoreObject.name
• set
name(v
): void
Parameters
Name | Type |
---|---|
v | string |
Returns
void
Inherited from
CoreObject.name
parent
• get
parent(): undefined
| Node
Returns the parent of this node (or undefined if this node has no parent).
Returns
undefined
| Node
scripts
• get
scripts(): string
[]
Returns
string
[]
• set
scripts(v
): void
Parameters
Name | Type |
---|---|
v | string [] |
Returns
void
x
• get
x(): number
Node's x position (in meters)
Returns
number
• set
x(v
): void
Parameters
Name | Type |
---|---|
v | number |
Returns
void
y
• get
y(): number
Node's y position (in meters)
Returns
number
• set
y(v
): void
Parameters
Name | Type |
---|---|
v | number |
Returns
void
Methods
addChild
▸ addChild(child
): boolean
Adds the given child to this node.
If the given child is already contained in this node or it already has a Node.parent then this method will fail (false will be returned).
Otherwise the child will be added to this node and the Node.EVT_CHILD_ADDED signal will be emitted.
Parameters
Name | Type | Description |
---|---|---|
child | Node | The child to be added to this node. |
Returns
boolean
True on success otherwise false.
addChildren
▸ addChildren(children
): void
Convenience method for adding multiple children to this node.
Parameters
Name | Type |
---|---|
children | Node [] |
Returns
void
canAddChild
▸ canAddChild(child
): boolean
Returns true if the given child can be added to this node
Parameters
Name | Type |
---|---|
child | Node |
Returns
boolean
canRemoveChild
▸ canRemoveChild(child
): boolean
Returns true if the given child can be removed from this node
Parameters
Name | Type |
---|---|
child | Node |
Returns
boolean
childIndex
▸ childIndex(child
): number
Returns the index of the given child (or -1 if child is not contained in thie node).
Parameters
Name | Type |
---|---|
child | Node |
Returns
number
clone
▸ clone(): Node
Creates and returns a clone of this node.
The clone returned will have the same property values as this node except from its CoreObject.id.
Returns
A clone of this node.
containsChild
▸ containsChild(child
): boolean
Returns true if this node contains the given child
Parameters
Name | Type |
---|---|
child | Node |
Returns
boolean
destroy
▸ destroy(): void
Returns
void
findAncestorByClassName
▸ findAncestorByClassName(className
): undefined
| Node
Parameters
Name | Type |
---|---|
className | string |
Returns
undefined
| Node
findChildById
▸ findChildById(id
): undefined
| Node
Finds and returns the child with the given id.
Parameters
Name | Type | Description |
---|---|---|
id | string | The CoreObject.id of the child to search for. |
Returns
undefined
| Node
The child with the given id or undefined if no such child exists.
findChildByName
▸ findChildByName(name
): undefined
| Node
Finds and returns the first child node with the given name.
Parameters
Name | Type | Description |
---|---|---|
name | string | The CoreObject.name of the child to search for. |
Returns
undefined
| Node
The first child with the given name or undefined if no such child exists.
findDescendantById
▸ findDescendantById(id
): undefined
| Node
Finds and returns the descendant with the given id.
Parameters
Name | Type | Description |
---|---|---|
id | string | The CoreObject.id of the descendant to search for. |
Returns
undefined
| Node
The descendant with the given id or undefined if no such descendant exists.
findSceneAssetById
▸ findSceneAssetById(id
): undefined
| Asset
Finds and returns the asset specified by the given id. Note that the node needs to be parented to a Scene for this method to work.
Parameters
Name | Type | Description |
---|---|---|
id | string | The id of the asset to search for. |
Returns
undefined
| Asset
The matched Asset of undefined if no such asset exists in the scene.
findSceneNode
▸ findSceneNode(): undefined
| Node
Uses the Node.findAncestorByClassName to find the Scene that this node is added to. If this node has not yet been added to a scene then this method will return undefined.
Returns
undefined
| Node
fromScreen
▸ fromScreen(position
, from?
, skipUpdate?
): IPointData
Parameters
Name | Type |
---|---|
position | IPoint |
from? | Node |
skipUpdate? | boolean |
Returns
IPointData
getAncestors
▸ getAncestors(): Node
[]
Returns the ancestors of this node
Returns
Node
[]
getAssetIds
▸ getAssetIds(): string
[]
Returns the ids of the assets that are used by this Node.
Returns
string
[]
The ids of the assets that are used by this Node.
getBoundingRect
▸ getBoundingRect(): Rectangle
Returns the bounding rectangle of this node in local coordinates.
The default implementation returns the local bounds of the underlying PIXI container but subclasses can re-implement this method to return their custom bounding rectangle.
Returns
Rectangle
getDescendants
▸ getDescendants(reversed?
): Node
[]
Returns the descendants of this node.
A descendant is node that has this node as an ancestor. Consider for example the following tree of nodes:
- NodeA
- NodeB
- NodeD
- NodeE
- NodeC
- NodeB
If we ask for the descendants of NodeA we'll get back: [NodeB, NodeD, NodeE, NodeC]
If reversed is set to true then this method will return the reversed descendants. For the example above, that would be: [NodeC, NodeE, NodeD, NodeB, NodeA]. Note that the first item of the reversed descendants has the highest z-index.
Parameters
Name | Type | Default value |
---|---|---|
reversed | boolean | false |
Returns
Node
[]
A list of this node's descendants
getExtras
▸ getExtras(): any
Returns any extra data that this object needs to save during serialization.
In some cases an object might need to save some extra data without necessarily this extra data being part of its state (e.g. the AssetsLibrary of a Scene). In these cases subclasses can re-implement this method and return the data required.
The default implementation returns undefined
meaning that no extra data
needs to be saved during serialization.
Returns
any
Inherited from
getFilteredDescendants
▸ getFilteredDescendants\<T
>(cls
): T
[]
Returns the descendants of this node that are instances of the class cls
Type parameters
Name | Type |
---|---|
T | extends Node |
Parameters
Name | Type |
---|---|
cls | Constructor \<T > |
Returns
T
[]
getFilteredDescendantsByClassName
▸ getFilteredDescendantsByClassName(className
): Node
[]
Returns the descendants of this node that are instances of the class className
Parameters
Name | Type |
---|---|
className | string |
Returns
Node
[]
getLocalTransform
▸ getLocalTransform(): Matrix
Returns a copy of this node's (local) transformation matrix.
Returns
Matrix
getNodeScript
▸ getNodeScript(assetId
): undefined
| NodeScript
Returns the NodeScript that corresponds to the given asset id.
Parameters
Name | Type |
---|---|
assetId | string |
Returns
undefined
| NodeScript
getNodeScriptByClassName
▸ getNodeScriptByClassName(className
): undefined
| NodeScript
Returns the NodeScript that corresponds to the given class name.
Parameters
Name | Type |
---|---|
className | string |
Returns
undefined
| NodeScript
getNodeScripts
▸ getNodeScripts(): NodeScript
[]
Returns all NodeScripts of this Node.
Returns
NodeScript
[]
getPosition
▸ getPosition(): IPoint
Convenience method which returns the node's position as a x,y object
Returns
IPoint
getSceneBoundingRect
▸ getSceneBoundingRect(): Rectangle
Returns the bounding rect of this node in scene coordinates.
Returns
Rectangle
getScenePosition
▸ getScenePosition(): IPoint
Returns the Node's position in Scene coordinates.
Returns
IPoint
getSceneTransform
▸ getSceneTransform(): Matrix
Returns a copy of this node's scene transformation matrix. Use this matrix to map coordinates from this node's local coordinate system to the scene's coordinate system. To map coordinates from the scene, you must first invert the returned matrix.
Unlike getLocalTransform(), which returns only the local transformation, this function includes the node's (and any parents') position, and all the transfomation properties.
Returns
Matrix
getShape
▸ getShape(): Polygon
Returns the shape of this Node in local coordinates.
Note that the returned shape might be empty.
The shape of a Node is used for many things, including boolean operations and selection.
The default implementation calls getBoundingRect() to return a simple rectangular shape, but subclasses can reimplement this function to return a more accurate shape for non-rectangular items.
Returns
Polygon
getSnapPoints
▸ getSnapPoints(snapMode
): ISnapPoint
[]
Snap Points
Parameters
Name | Type |
---|---|
snapMode | number |
Returns
ISnapPoint
[]
getState
▸ getState(minified?
): any
Returns this object's state
The object's state is an object containing key/value pairs corresponding to this object's properties. For example:
{
id: "Ssba4ch5ruok",
name: "Circle",
radius: 2,
// ...
}
To avoid including properties that are currently in their default value you can set minified = true when calling getState.
Note that read-only properties are not part of the object's state (with the exception of the id)
Parameters
Name | Type | Default value | Description |
---|---|---|---|
minified | boolean | false | Whether to return a minified state or not |
Returns
any
Inherited from
getTransformedShape
▸ getTransformedShape(): Polygon
Returns the shape of this Node in scene coordinates.
Note that the returned shape might be empty.
Returns
Polygon
index
▸ index(): number
Returns the index of this Node relatively to its parent. If this Node has no parent then -1 is returned.
Returns
number
initNode
▸ initNode(x?
, y?
, angle?
): void
Convenience method for setting node's Node.x, Node.y and Node.angle
Parameters
Name | Type | Default value |
---|---|---|
x | number | 0 |
y | number | 0 |
angle | number | 0 |
Returns
void
insertChild
▸ insertChild(child
, index
): boolean
Parameters
Name | Type |
---|---|
child | Node |
index | number |
Returns
boolean
isDestroyed
▸ isDestroyed(): boolean
Returns true if this node has been destroyed via destroy(). A destroyed Node should not be used.
Returns
boolean
isSelected
▸ isSelected(): boolean
Returns true if this node is currently selected.
Returns
boolean
move
▸ move(d
): void
Moves this node by the given d.x, d.y
Parameters
Name | Type |
---|---|
d | IPoint |
Returns
void
removeAllChildren
▸ removeAllChildren(): void
Convenience method which removes all children of this node
Returns
void
removeChild
▸ removeChild(child
): boolean
Parameters
Name | Type |
---|---|
child | Node |
Returns
boolean
removeChildren
▸ removeChildren(children
): void
Convenience method for removing multiple children from this node.
Parameters
Name | Type |
---|---|
children | Node [] |
Returns
void
reorderChild
▸ reorderChild(child
, newIndex
): boolean
Moves a child node to a different position (order) among the other children If the operation is successul then the EVT_CHILD_REORDERED signal will be emitted
Parameters
Name | Type | Description |
---|---|---|
child | Node | The child node to be moved |
newIndex | number | The new index where the child node will be moved |
Returns
boolean
true on success otherwise false
setExtras
▸ setExtras(_x
): boolean
Sets any extra data that this object needs during de-serialization.
Returns true on success, otherwise returns false.
The default implementation does nothing and returns true.
Parameters
Name | Type |
---|---|
_x | any |
Returns
boolean
Inherited from
setFlag
▸ setFlag(flag
, on?
): void
Parameters
Name | Type | Default value |
---|---|---|
flag | CoreObjectFlags | undefined |
on | boolean | true |
Returns
void
Inherited from
setPosition
▸ setPosition(v
): void
Convenience method for setting the node's position to the given x,y
Parameters
Name | Type |
---|---|
v | IPoint |
Returns
void
setScenePosition
▸ setScenePosition(v
): void
Sets the Node's scene position.
Parameters
Name | Type |
---|---|
v | IPoint |
Returns
void
setState
▸ setState(state
, updateId?
): boolean
Sets the object's state
Parameters
Name | Type | Default value | Description |
---|---|---|---|
state | any | undefined | The state to be set |
updateId | boolean | true | Whether to also update the id property |
Returns
boolean
True on success otherwise false
Inherited from
testFlag
▸ testFlag(flag
): boolean
Parameters
Name | Type |
---|---|
flag | CoreObjectFlags |
Returns
boolean
Inherited from
toGlobal
▸ toGlobal(position
): Point
Parameters
Name | Type |
---|---|
position | IPoint |
Returns
Point
toLocal
▸ toLocal(position
): Point
Parameters
Name | Type |
---|---|
position | IPoint |
Returns
Point
toScreen
▸ toScreen(position
, skipUpdate?
): IPointData
Parameters
Name | Type |
---|---|
position | IPoint |
skipUpdate? | boolean |
Returns
IPointData
update
▸ update(delta
): void
Updates this node.
The default update will do the following:
- If this node has a script attached to it then it will call the script's update method
- Call update for each child of this node.
Parameters
Name | Type | Description |
---|---|---|
delta | number | Not currently used |
Returns
void